event = { 
	id = 99704

	country = GER

	persistent = yes	

	name = "D ̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

        date = { day = 0 month = 0 year = 1914 }
	offset = 30000
        deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }

	action = {
		name = "f24"
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = manpowerpool value = -120 }
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = add_division which =  value = infantry when = 3 }
                command = { type = manpowerpool value = -120 }
                 }

	action = {
		name = "+C24"
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = add_division which =  value = infantry when = 3 where = artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+PbgC24"
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = add_division which =  value = infantry when = 3 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+ΐԖC24"
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = add_division which =  value = infantry when = 3 where = anti_tank }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+b24"
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = add_division which =  value = infantry when = 3 where = armored_car }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+H24"
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = add_division which =  value = infantry when = 3 where = engineer }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+΋C24"
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = add_division which =  value = infantry when = 3 where = anti_air }
                command = { type = manpowerpool value = -144 }
                }
                 
	action = {
		name = "+24 fƕς炸"
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = manpowerpool value = -120 }
	command = { type = add_corps value = land where = 305 }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = add_division which =  value = infantry when = 3 where = police }
                command = { type = manpowerpool value = -120 }
                 }

}


event = { 
	id = 99707

	country = GER

	persistent = yes	

	name = "E ̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

    date = { day = 0 month = 0 year = 1914 }
	offset = 30000
    deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }

	action = {
		name = "f24"
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = manpowerpool value = -120 }
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = add_division which =  value = garrison when = 2 }
                command = { type = manpowerpool value = -120 }
                 }

	action = {
		name = "+C24"
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = add_division which =  value = garrison when = 2 where = artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+PbgC24"
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = add_division which =  value = garrison when = 2 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+ΐԖC24"
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = add_division which =  value = garrison when = 2 where = anti_tank }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+b24"
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = add_division which =  value = garrison when = 2 where = armored_car }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+H24"
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = add_division which =  value = garrison when = 2 where = engineer }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+΋C24"
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = add_division which =  value = garrison when = 2 where = anti_air }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+24 fƕς炸"
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = manpowerpool value = -120 }
	command = { type = add_corps value = land where = 479 }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = add_division which =  value = garrison when = 2 where = police }
                command = { type = manpowerpool value = -120 }
                 }
}


event = { 
	id = 99706

	country = GER

	persistent = yes	

	name = "F ̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

    date = { day = 0 month = 0 year = 1914 }
	offset = 30000
    deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }


	action = {
		name = "f24"
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = manpowerpool value = -120 }
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = add_division which =  value = militia when = 0 }
                command = { type = manpowerpool value = -120 }
                 }

	action = {
		name = "+C24"
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = add_division which =  value = militia when = 0 where = artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+PbgC24"
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = add_division which =  value = militia when = 0 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+ΐԖC24"
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = add_division which =  value = militia when = 0 where = anti_tank }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+b24"
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = add_division which =  value = militia when = 0 where = armored_car }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+H24"
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = add_division which =  value = militia when = 0 where = engineer }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+΋C24"
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = manpowerpool value = -144 }
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = add_division which =  value = militia when = 0 where = anti_air }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+24 fƕς炸"
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = manpowerpool value = -120 }
	command = { type = add_corps value = land where = 482 }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = add_division which =  value = militia when = 0 where = police }
                command = { type = manpowerpool value = -120 }
                 }

}



event = { 
	id = 99705

	country = GER

	persistent = yes	

	name = "G Rx^C̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

        date = { day = 0 month = 0 year = 1914 }
	offset = 30000
        deathdate = { day = 0 month = 0 year = 1990 }

	decision = { ai = no }
	trigger = { ai = no }


	action = {
		name = "fRx12"
	command = { type = add_corps value = land where = 307 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 }
                command = { type = manpowerpool value = -120 }
                 }

	action = {
		name = "Rx+C12"
	command = { type = add_corps value = land where = 307 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "Rx+PbgC12"
	command = { type = add_corps value = land where = 307 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "Rx+ΐԖC12"
	command = { type = add_corps value = land where = 307 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_tank }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "Rx+b12"
	command = { type = add_corps value = land where = 307 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = armored_car }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "Rx+H12"
	command = { type = add_corps value = land where = 307 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = engineer }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "Rx+΋C12"
	command = { type = add_corps value = land where = 307 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = anti_air }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "Rx+12 fƕς炸"
	command = { type = add_corps value = land where = 307 }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = add_division which = Rx value = bergsjaeGER when = 2 where = police }
                command = { type = manpowerpool value = -120 }
                 }


	action = {
		name = "fC12"
	command = { type = add_corps value = land where = 306 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = add_division which = C value = marine when = 2 }
                command = { type = manpowerpool value = -120 }
                 }

	action = {
		name = "C+C12"
	command = { type = add_corps value = land where = 306 }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = add_division which = C value = marine when = 2 where = artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "C+PbgC12"
	command = { type = add_corps value = land where = 306 }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = add_division which = C value = marine when = 2 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
                 }


	action = {
		name = "C+ΐԖC12"
	command = { type = add_corps value = land where = 306 }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = add_division which = C value = marine when = 2 where = anti_tank }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "C+b12"
	command = { type = add_corps value = land where = 306 }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = add_division which = C value = marine when = 2 where = armored_car }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "C+H12"
	command = { type = add_corps value = land where = 306 }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = add_division which = C value = marine when = 2 where = engineer }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "C+΋C12"
	command = { type = add_corps value = land where = 306 }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = add_division which = C value = marine when = 2 where = anti_air }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "C+12 fƕς炸"
	command = { type = add_corps value = land where = 306 }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = add_division which = C value = marine when = 2 where = police }
                command = { type = manpowerpool value = -120 }
                 }
}



event = { 
	id = 99716

	country = GER

	persistent = yes	

	name = "H bR̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

    date = { day = 0 month = 0 year = 1914 }
	offset = 30000
    deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }

	action = {
		name = "fbR12"
	command = { type = add_corps value = land where = 491 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = add_division which = bR value = cavalry when = 4 }
                command = { type = manpowerpool value = -120 }
                 }

	action = {
		name = "bR+C12"
	command = { type = add_corps value = land where = 491 }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "bR+PbgC12"
	command = { type = add_corps value = land where = 491 }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = add_division which = bR value = cavalry when = 4 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "bR+ΐԖC12"
	command = { type = add_corps value = land where = 491 }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_tank }
                command = { type = manpowerpool value = -144 }
                 }


	action = {
		name = "bR+b12"
	command = { type = add_corps value = land where = 491 }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = add_division which = bR value = cavalry when = 4 where = armored_car }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "bR+H12"
	command = { type = add_corps value = land where = 491 }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = add_division which = bR value = cavalry when = 4 where = engineer }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "bR+΋C12"
	command = { type = add_corps value = land where = 491 }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = add_division which = bR value = cavalry when = 4 where = anti_air }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "bR+12 fƕς炸"
	command = { type = add_corps value = land where = 491 }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = add_division which = bR value = cavalry when = 4 where = police }
                command = { type = manpowerpool value = -120 }
                 }
}

event = { 
	id = 99708

	country = GER

	persistent = yes	

	name = "I ԉ̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

    date = { day = 0 month = 0 year = 1914 }
	offset = 30000
    deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }

	action = {
		name = "fԉ12"
	command = { type = add_corps value = land where = 478 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = add_division which = ԉ value = motorized when = 1 }
                command = { type = manpowerpool value = -120 }
                 }

	action = {
		name = "ԉ+C12"
	command = { type = add_corps value = land where = 478 }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "ԉ+PbgC12"
	command = { type = add_corps value = land where = 478 }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = add_division which = ԉ value = motorized when = 1 where = rocket_artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "ԉ+ΐԖC12"
	command = { type = add_corps value = land where = 478 }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_tank }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "ԉ+b12"
	command = { type = add_corps value = land where = 478 }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = add_division which = ԉ value = motorized when = 1 where = armored_car }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "ԉ+H12"
	command = { type = add_corps value = land where = 478 }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = add_division which = ԉ value = motorized when = 1 where = engineer }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "ԉ+΋C12"
	command = { type = add_corps value = land where = 478 }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = add_division which = ԉ value = motorized when = 1 where = anti_air }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "ԉ+12 fƕς炸"
	command = { type = add_corps value = land where = 478 }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = add_division which = ԉ value = motorized when = 1 where = police }
                command = { type = manpowerpool value = -120 }
                 }
}


event = { 
	id = 99709

	country = GER

	persistent = yes	

	name = "J @B̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

    date = { day = 0 month = 0 year = 1914 }
	offset = 30000
    deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }


	action = {
		name = "f@B12"
	command = { type = add_corps value = land where = 476 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = add_division which = @B value = Mechanized when = 1 }
                command = { type = manpowerpool value = -108 }
                 }

	action = {
		name = "@B+C12"
	command = { type = add_corps value = land where = 476 }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = artillery }
                command = { type = manpowerpool value = -132 }
                 }

	action = {
		name = "@B+PbgC12"
	command = { type = add_corps value = land where = 476 }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = add_division which = @B value = Mechanized when = 1 where = rocket_artillery }
                command = { type = manpowerpool value = -132 }
                 }

	action = {
		name = "@B+ΐԖC12"
	command = { type = add_corps value = land where = 476 }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_tank }
                command = { type = manpowerpool value = -132 }
                 }

	action = {
		name = "@B+b12"
	command = { type = add_corps value = land where = 476 }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = add_division which = @B value = Mechanized when = 1 where = armored_car }
                command = { type = manpowerpool value = -132 }
                 }

	action = {
		name = "@B+H12"
	command = { type = add_corps value = land where = 476 }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = add_division which = @B value = Mechanized when = 1 where = engineer }
                command = { type = manpowerpool value = -132 }
                 }

	action = {
		name = "@B+΋C12"
	command = { type = add_corps value = land where = 476 }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = add_division which = @B value = Mechanized when = 1 where = anti_air }
                command = { type = manpowerpool value = -132 }
                 }

	action = {
		name = "@B+12 fƕς炸"
	command = { type = add_corps value = land where = 476 }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = add_division which = @B value = Mechanized when = 1 where = police }
                command = { type = manpowerpool value = -108 }
                 }

}


event = { 
	id = 99710

	country = GER

	persistent = yes	

	name = "K Ԃ̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

    date = { day = 0 month = 0 year = 1914 }
	offset = 30000
    deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }

	action = {
		name = "f12"
	command = { type = add_corps value = land where = 477 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = add_division which =  value = armor when = 3 }
                command = { type = manpowerpool value = -96 }
                 }

	action = {
		name = "+C12"
	command = { type = add_corps value = land where = 477 }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_artillery }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+PbgC12"
	command = { type = add_corps value = land where = 477 }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = add_division which =  value = armor when = 3 where = sp_rct_artillery }
                command = { type = manpowerpool value = -144 }
                 }


	action = {
		name = "+쒀12"
	command = { type = add_corps value = land where = 477 }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = add_division which =  value = armor when = 3 where = tank_destroyer }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+y12"
	command = { type = add_corps value = land where = 477 }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = add_division which =  value = armor when = 3 where = light_armor_brigade }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+d12"
	command = { type = add_corps value = land where = 477 }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = heavy_armor }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+d12"
	command = { type = add_corps value = land where = 477 }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division which =  value = armor when = 3 where = super_heavy_armor }
                command = { type = manpowerpool value = -144 }
                 }

	action = {
		name = "+12 fƕς炸"
	command = { type = add_corps value = land where = 477 }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = add_division which =  value = armor when = 3 where = police }
                command = { type = manpowerpool value = -96 }
                 }
}

event = { 
	id = 99714

	country = GER

	persistent = yes	

	name = "L R/iߕ//A@/~TC/̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

    date = { day = 0 month = 0 year = 1914 }
	offset = 30000
    deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }

	action = {
		name = "l^R+12"
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
	command = { type = add_corps value = land where = 488 }
                command = { type = add_division which = R value = cavalry when = 3 where = police }
                command = { type = manpowerpool value = -120 }
                 }
	action = {
		name = "iߕ1"
                command = { type = add_division which = iߕ value = hq when = 3 }
                command = { type = manpowerpool value = -8 }
                 }
	action = {
		name = "f6"
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
                command = { type = manpowerpool value = -60 }
                 }

	action = {
		name = "O^A@4"
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
                command = { type = manpowerpool value = -4 }
                 }

	action = {
		name = "f12 O^A@8"
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
	command = { type = add_corps value = land where = 485 }
                command = { type = add_division which =  value = paratrooper when = 2 }
                command = { type = manpowerpool value = -120 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
	command = { type = add_corps value = air where = 485 }
                command = { type = add_division which = A@ value = transport_plane when = 2 }
                command = { type = manpowerpool value = -8 }
                 }
	action = {
		name = "se6"
                command = { type = add_division which = V1 value = Flying_bomb when = 0 }
                command = { type = add_division which = V1 value = Flying_bomb when = 0 }
                command = { type = add_division which = V1 value = Flying_bomb when = 0 }
                command = { type = add_division which = V1 value = Flying_bomb when = 0 }
                command = { type = add_division which = V1 value = Flying_bomb when = 0 }
                command = { type = add_division which = V1 value = Flying_bomb when = 0 }
                 }
	action = {
		name = "10"
                command = { type = supplies value = 100000 }
                 }
}


event = { 
	id = 99715

	country = GER

	persistent = yes	

	name = "M 퓬/}/p/헪/ߐڂ̐Y"
   desc = "vC[ԂŌ݂̓ɂčӌ`ɎgpĂB"

        date = { day = 0 month = 0 year = 1914 }
	offset = 30000
        deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }

	action = {
		name = "퓬@6"
                command = { type = add_division which = 퓬@ value = multi_role when = 1 }
                command = { type = add_division which = 퓬@ value = multi_role when = 1 }
                command = { type = add_division which = 퓬@ value = multi_role when = 1 }
                command = { type = add_division which = 퓬@ value = multi_role when = 1 }
                command = { type = add_division which = 퓬@ value = multi_role when = 1 }
                command = { type = add_division which = 퓬@ value = multi_role when = 1 }
                command = { type = manpowerpool value = -24 }
                 }

	action = {
		name = "}@6"
                command = { type = add_division which = "}@" value = interceptor when = 3 }
                command = { type = add_division which = "}@" value = interceptor when = 3 }
                command = { type = add_division which = "}@" value = interceptor when = 3 }
                command = { type = add_division which = "}@" value = interceptor when = 3 }
                command = { type = add_division which = "}@" value = interceptor when = 3 }
                command = { type = add_division which = "}@" value = interceptor when = 3 }
                command = { type = manpowerpool value = -24 }
                 }

	action = {
		name = "p@6"
                command = { type = add_division which = p@ value = tactical_bomber when = 3 }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 }
                command = { type = manpowerpool value = -24 }
                 }

	action = {
		name = "헪@6"
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 }
                command = { type = manpowerpool value = -24 }
                 }

	action = {
		name = "ߐڍqx@6"
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 }
                command = { type = manpowerpool value = -24 }
                 }

	action = {
		name = "p@+q@6"
                command = { type = add_division which = p@ value = tactical_bomber when = 3 where = escort }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 where = escort }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 where = escort }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 where = escort }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 where = escort }
                command = { type = add_division which = p@ value = tactical_bomber when = 3 where = escort }
                command = { type = manpowerpool value = -30 }
                 }

	action = {
		name = "헪@+q@6"
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 where = escort }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 where = escort }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 where = escort }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 where = escort }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 where = escort }
                command = { type = add_division which = 헪@ value = strategic_bomber when = 1 where = escort }
                command = { type = manpowerpool value = -30 }
                 }

	action = {
		name = "ߐڍqx@+q@6"
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 where = escort }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 where = escort }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 where = escort }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 where = escort }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 where = escort }
                command = { type = add_division which = ߐڍqx@ value = cas when = 1 where = escort }
                command = { type = manpowerpool value = -30 }
                 }
}